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package projekt;

/**
 * Boss monster class that has the monster variables for the end of dungeon
 * boss.
 */
public class Boss extends Monster {

    /**
     * Constructor for the boss monster.
     *
     * @param hp = Health Points.
     * @param attackDmg = DMG
     * @param armor = armor value.
     * @param gold = Gold
     * @param xp = Experience.
     * @param name = Name of boss.
     */
    public Boss(final int hp, final int attackDmg,
            final int armor, final int gold, final int xp, final String name, final int diff) {
        setHp(hp * diff);
        setAttackDmg(attackDmg * diff);
        setArmor(armor * diff);
        setGold(gold * diff);
        setXp(xp * diff);
        setSymbol("B");
        setName(name);
    }

    /**
     * Special attack method for combat.
     */
    public void specialAttack() {
    }
}
